Úvod HTML CSS PHP MySQL JavaScript
spritefont

SpriteFont

Třída SpriteFont umožňuje nastavení fontu (druh fontu,velikost adt.)

Pro vytvoření klikneme pravým tlačítkem na složku Content a zvolíme si Add –> New Item… V otevřeném okně si vybereme nový soubor typu SpriteFont. Otevře se nám jeho zápis v XML.

<?xml version="1.0" encoding="utf-8"?> <!-- This file contains an xml description of a font, and will be read by the XNA Framework Content Pipeline. Follow the comments to customize the appearance of the font in your game, and to change the characters which are available to draw with. --> <XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> <Asset Type="Graphics:FontDescription"> <!-- Modify this string to change the font that will be imported. --> <FontName>Segoe Print</FontName> // jakéhokoliv fonty nainstalované v systému <!-- Size is a float value, measured in points. Modify this value to change the size of the font. --> <Size>24</Size> // velikost písma <!-- Spacing is a float value, measured in pixels. Modify this value to change the amount of spacing in between characters. --> <Spacing>0</Spacing> // mezera mezi písmeny <!-- UseKerning controls the layout of the font. If this value is true, kerning information will be used when placing characters. --> <UseKerning>true</UseKerning> <!-- Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", and "Bold, Italic", and are case sensitive. --> <Style>Bold</Style> // styl písma ( "Regular", "Bold", "Italic"),můžou se kombnovat <!-- If you uncomment this line, the default character will be substituted if you draw or measure text that contains characters which were not included in the font. --> <!-- <DefaultCharacter>*</DefaultCharacter> --> <!-- CharacterRegions control what letters are available in the font. Every character from Start to End will be built and made available for drawing. The default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin character set. The characters are ordered according to the Unicode standard. See the documentation for more information. --> <CharacterRegions> <CharacterRegion> <Start>&#32;</Start> <End>amp#390;</End> // pro češtinu nastavit 390 </CharacterRegion> </CharacterRegions> </Asset> </XnaContent>

Spolu s xna se nahrájí tyto fonty, ale použít se mohou všechny nainstalované v systému.

fonty
  • MeasureString -vrátí délku a výšku textu jako Vector2
    Vector2 velikost = spritefont.MeasureString(text);
pravy Ascii tabulka
Barvy
Klávesové zkratky


©2013-2021 Trojklik.8u.cz Autor: Vašek D.