rorliseni
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.PreferredBackBufferWidth = 1280; //délka okna
graphics.PreferredBackBufferHeight = 720; //šířka okna
graphics.ApplyChanges();
//graphics.ToggleFullScreen(); //celá obrazovka
Window.Title = "Snake"; //titulek okna
}
...
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
if (keystate.IsKeyDown(Keys.Space)){
graphics.PreferredBackBufferWidth = 1024;
graphics.PreferredBackBufferHeight = 768;
graphics.ApplyChanges(); //změna rozlišení
}