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xml
using UnityEngine;
using UnityEngine.UI;
using System.Xml;
using System.IO;

public class xmlSquare : MonoBehaviour    
{
    public TextAsset xmlraw;
    private string data;


    void Start()
    {

        data = xmlraw.text;
        changeLanguage(PlayerPrefs.GetString("lang"));
    }
    public Text buttonSideA;
    public Text buttonCurcumference;
    public Text buttonContent;
    public Text buttonDiagonal;



    public void changeLanguage(string language)
    {
        XmlDocument doc = new XmlDocument();
        doc.Load(new StringReader(data));
        XmlNode jazyk = doc.SelectNodes("/Square/" + language)[0];
        buttonSideA.text = jazyk.SelectSingleNode("sideA").InnerText;
        buttonCurcumference.text = jazyk.SelectSingleNode("curcumference").InnerText;
        buttonContent.text = jazyk.SelectSingleNode("content").InnerText;
        buttonDiagonal.text = jazyk.SelectSingleNode("diagonal").InnerText;


    }
}

   
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