input
Input
Klávesnice
if (Input.GetKeyDown(KeyCode.Escape))
{
Application.Quit();
}
void Update ()
{
float xPos = transform.position.x + (Input.GetAxis("Horizontal") * paddleSpeed);
playerPos = new Vector3 (Mathf.Clamp (xPos, -13f, 13), -9.5f, 0f);
transform.position = playerPos;
}
Myš
if (Input.GetMouseButtonDown(0))
{
Application.LoadLevel(1);
}
if (Input.GetButtonDown("Fire1"))
{
Application.LoadLevel(1);
}
void Update ()
{
float xPos = transform.position.x + (Input.GetAxis("Mouse X") * paddleSpeed);
playerPos = new Vector3 (Mathf.Clamp (xPos, -13f, 13), -9.5f, 0f);
transform.position = playerPos;
}
Touch
if (Input.touches.Length > 0)
{
vel = Flap(vel);
}